Forums - MVC2: The Clockw0rk Staff teaches MVC2 Show all 125 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- MVC2: The Clockw0rk Staff teaches MVC2 (http://www.shoryuken.com/forums/showthread.php?threadid=42801) Posted by Genghis on 10:09:2001 12:45 PM: MVC2: The Clockw0rk Staff teaches MVC2 Clockw0rk is forcing us to volunteer to the community by sharing our strats. I don't know if anyone still plays this game or not but ask us anything. Well, not anything... just questions we can answer. So please direct the appropriate questions to the appropriate person. Clockw0rk will be answering Strider/Doom questions. Shadyk will be answering ANYTHING REGARDING MAGNETO AND OMNI - CAUSE HE IS SO SEXY. Me, Genghis, will be answering Sentinel questions. And Hagure will share jello pudding recipes with you. Oh yeah, if we happen to reply and you're question wasn't answered, it's probably because the question was stupid, or just because we're racist like that. Posted by Big Pete Roasa on 10:09:2001 12:53 PM: Hey I'm new to useing sentinal and I was wondering if you could give me a few notes on his more important things like the unfly you came up with and such. Posted by Nicholas D Wolfwood on 10:09:2001 01:53 PM: YES!! clockw0rk, give me a general strat on strider/doom! if not id have to bug the hell out of you on aim ...untill i get blocked Posted by Gandido on 10:09:2001 02:01 PM: Strider/Doom and SonSon (2 character team) I obviously know the trap, but I need help getting it in effectively. And a question to Genghis: overall Sent domination. How is it done? Posted by =Mr. Chibi= on 10:09:2001 02:01 PM: Sup. Op me now Okay, lets see. Only thing I need help on is refering to unfly mode and triangle jump for Mag. Should I put it in nuetral after I launcher it? I usually press uf and hit HK and then ad df, or sometimes if I'm messing around with the triangle jump, after the launcher, I hold ub+hk ad df. Usually connects but I don't even use it in versus. I only play around with it in COM. I've seen you do more than twice, if I'm not mistaken. How exactly do you make it connect? I only and connect one, jump uf or u and press assist and hit the opponent until the assist hits. Posted by ShinRyuX on 10:09:2001 03:18 PM: What is an effective tactic with Sent/BH against Cable/Commando? I try to carefully rush down Cable but it's really difficult and I get AHVP often. If I have Spiral, I usually burn all my meter by low fierce beam, call spiral, rockpunch xx HSF and repeat. That does about 50-55% chip damage but I hate doing that. Any suggestions? Posted by Chuckles8421 on 10:09:2001 03:46 PM: Okay, I have a question, how does one dominate with Sentinel? I know some basic stuff, but I was just wondering what you do to truly dominate people with him. Any help would be great. Posted by EvilKen02 on 10:09:2001 03:53 PM: Sentinel strats!!! How the hell do you do the 100% guard break combo!?! General rules against Cable when you're Sentinel General rules for corner stomping! I'm sure this is all basic shit, but help me out (SATs have dominated my life for the past 6 months) Posted by blt on 10:09:2001 04:50 PM: sentinel questions, when you are fighting another sentinel and you both end up flying in the air, what is the best thing to do? (lets say you both have captain commando's assist) what is a good guard break to use against cable? Posted by secretasianman on 10:09:2001 05:36 PM: Yes! I've been waiting for a long time for this thread Clockw0rk, please tell me, in explicit detail, some of what u've picked up playing against the following styles of play: - turtling cable (ie Cable w/ CC+BH AAA's or Cable/Doom/cc) - rushdown magneto (i'm sure u've seen plenty of that ) Like how to close in safely, general things u try to do, mind games on cable. And how to stay alive against Magneto... Viscant posted in an earlier thread that u do the following against cable: "dash in s.HP + Sent, s. HK, bomb xx orbs" If you could post other strats like that, it would be great Also, a sentinel question for clockw0rk, how exactly do u use him for a battery? ANything special other than doom + flight mode rushdown? Thanks in advance for making this thread. Now if only somebody would answer these questions... Posted by Phobos on 10:09:2001 05:51 PM: Clockwork , Can get some Omega Red stat's and how to play effective against top teir people like sent and magneto thanks Posted by mixup on 10:09:2001 06:42 PM: Hey, how do you beat a good spiral with Magneto? Die? lol wtf u do Shadeee? Posted by FistsofFury on 10:09:2001 07:03 PM: Magnus Questions: I've seen people to wonders with Magnus in th air, yet when I take to the sky, I can't do shit cause I move so slow...what's wrong? Also, the triangle jump...what's that? Posted by soup or man on 10:09:2001 07:07 PM: I've got a quick question for Genghis...I saw you in a tourny once and i noticed that vs. Cables you would follow up a cr. fierce or standing fierce witha quick fly, then unfly...was this to avoid AHVB? does it need to be done ultra fast to work? thanks... Posted by TrueNewbiePR on 10:09:2001 07:56 PM: ironman questions genghis: i wanna ask u a personal question of ironman btw nice job with the 30 hits but i have done 37 without assists and i just wanna say gj with the video and a question if u have the video lm vs rom2 part 2 the part when nun does the inf. on cable where do i start?cause he was fast that guy is it fly mode then lp then unfly hp? please help Posted by orochi_shin on 10:09:2001 09:13 PM: I just want to know how to play against Cable when I have Sent! Man I get my ass worked cuz of his fat f***ing ass! Man I really need to know. OH and can ya tell me some good jello recipes Posted by TimeFlip on 10:09:2001 10:05 PM: Some questions: How do you maximize the amount of meter built from Strider/Doom? And what's the easiest Magneto infinite to perform constantly? Posted by VruS on 10:09:2001 10:24 PM: how do you make mango jello pudding? Posted by Ouroborus on 10:09:2001 11:15 PM: I uh have a question about Sentinel. How do you fight a Cable/Capcom team with Sentinel? Also, how do you fight a Doom, BH team with Sentinel? Posted by mixup on 10:10:2001 12:36 AM: You guys dont Teach shit! lol **you bastards think you're funny?!?!!!** BRRRRRTTTTT"""""" Posted by The Cerebral Assassin on 10:10:2001 12:52 AM: Magneto q's. Do you know any midscreen guardbreaks with Mags with out assist or with IM/projectile or Doom/AAA? btw, how do you play a perfect Strider/Doom? Posted by MilkMan on 10:10:2001 01:37 AM: quote: Originally posted by The Cerebral Assassin Magneto q's. Do you know any midscreen guardbreaks with Mags with out assist or with IM/projectile or Doom/AAA? I have that same question also. Posted by NIN_CrimzinTerry on 10:10:2001 02:17 AM: Ghengis concering what Soup o Man said if you C. FP then rocket then cancel to fly and unfly cant you still get AHVB right when you fly to cancel the rocket punch??? Posted by BroodKill on 10:10:2001 02:42 AM: What are some safe ways of chipping Cable with Sentinel/Doom without HSF? Posted by Clockw0rk on 10:10:2001 04:04 AM: Heh... Genghis is a fat liar. He thinks hes funny too. Luckily, most of this stuff is for him anyway. =] quote: YES!! clockw0rk, give me a general strat on strider/doom! if not id have to bug the hell out of you on aim ...untill i get blocked Essentially, Strider/Doom = activate Ouro, then call Doom when you get close. quote: Strider/Doom and SonSon (2 character team) I obviously know the trap, but I need help getting it in effectively. Try teleporting, call Doom, then double jump forward/backward/up afterwards. quote: Yes! I've been waiting for a long time for this thread Clockw0rk, please tell me, in explicit detail, some of what u've picked up playing against the following styles of play: - turtling cable (ie Cable w/ CC+BH AAA's or Cable/Doom/cc) - rushdown magneto (i'm sure u've seen plenty of that ) Like how to close in safely, general things u try to do, mind games on cable. And how to stay alive against Magneto... Viscant posted in an earlier thread that u do the following against cable: "dash in s.HP + Sent, s. HK, bomb xx orbs" If you could post other strats like that, it would be great Also, a sentinel question for clockw0rk, how exactly do u use him for a battery? ANything special other than doom + flight mode rushdown? Thanks in advance for making this thread. Now if only somebody would answer these questions... Strider can take out a turtling Cable pretty cleanly so long as you keep your execution next to perfect and you uh stay focused - as in remembering what you can and can't do, and what Cable can and can't do. Main goal against Cable is to start your Ouro safely cause nothing is w0rse than getting AHVBed during Ouro. At full screen, bomb XX Ouro is relatively safe as long as you get the timing on it down which is alot more tighter than cancelling off a bird or cat. If you bomb XX Ouro and Cable AHVBs, he'll eat the bomb (which does too much damage), waste a super, and you get free Ouro (with the cost of a bit damage). If you mess up the timing and Ouro doesn't come out, Cable will still lose a super and eat the bomb. With this tactic, Cable loses his best strategy against Strider and is left only with a connect on c. short or AA to do damage to Strider. Be careful though... I'm pretty sure if Cable has Storm 2nd, a DHC to Hail would still connect. At mid/close range, stick with cat/bird/st fierce/st rh XX Ouro to get orbs out. With cats, make sure you time it correctly so that rings take over the blockstun of the cat. With bird, make sure that you time it so that the bird occupies the space in which he'll AHVB so that he'll get grounded by the bird or get knocked out of AHVB. And with cancelling off st fierce/st rh (and anytime you do Ouro), make sure to mash jab at first so that rings will knock him out of AHVB once it comes out. If you're close enough, a ring will nail him and you get free Ouro and 1 less Cable super to worry about. Safest way to start Ouro on Cable would prolly be to get him to block Doom and start Ouro (while on the other side). With some w0rk, you can waltz around Cable so that he does block Doom from behind. Good shit to remember with Strider v Cable... he should NOT be landing any jumping roundhouses on you. Strider's launcher beats it like nothing so long as you get the timing down. Also, Strider can teleport right through Cable st fp x 4. Especially useful if they mash any type of projectile assist at the same time since that means free helper infinite. Fighting Magneto is alot riskier than fighting Cable, especially if Magneto knows what he's doing (obviously). Best thing to do is keep Mag away cause Strider won't survive any openings you leave. Birds and cats at full range are really good cause Magneto can't do anything really but EM Disruptor (which will either trade or negate), call Storm projectile if he has it, or superjump (which gives you free Ouro). Close range is really risky for Strider in this fight. Once he manages you get past all the cats and birds (which built up good meter for you), this is the time you wanna start your Ouro. Thus giving Magneto as limited windows of attack on Strider as possible. If you don't have any meter at the moment, what I do is fight back against his triangles. Once he starts triangling you, try to jump foward against him and get him (during the vunerable part of his triangle) with a j jab j short j strong j forward j fierce chain + Doom. Same rules apply to Magneto when starting Ouro (get him to block something first, or limit his escape). Also, if Magneto is coming down from a superjump, Strider launcher should beat anything he has. Just don't try to beat any of his triangles with that (it'll w0rk if you get lucky.. but if you don't, you die). Good stuff to remember against Mag... birds and/or Sentinel ground type cover the exact area that Magneto attacks. Time it right and you'll be able to nail Magneto pretty meaty with that. Magneto's defense isn't that much better than Strider's, so it doens't take too much to wax him. Sentinel as a battery is good IMO because it's not like some other batteries where you're just running away fiercing and whatnot. With Sentinel/Doom, you're actually doing damage and building meter at the same time so long as you keep rushing that shit down. Also, you get free Ouro DHC if you c fierce + Doom AAA XX HSF XX Ouro right before the first set of drones leave the screen (so that the 2nd set hits when Strider is already on screen). quote: Some questions: How do you maximize the amount of meter built from Strider/Doom? When you have alot of meter to kill, you can lockdown with Strider more effectively with no assist-gaps in between Ouro, since you don't have to worry about building more meter (for the most part). With alot of meter, you can do stuff like activate Ouro, then just lock your opponent down (at full screen) with just rings. Once the orbs have left the screen, teleport and call Doom. This maximizes the blockstun created by Ouro because the rings go reallllly slow and will still be hitting after you teleport + Doom (as long as you don't wait too long). With this, you can Ouro as early as while they're still blocking Doom (because the orbs have left the screen already), eliminating any gaps in the trap. Basically, what that all means is you can throw rings from full screen with your back to the wall so that the orbs leave the screen early enabling you to re-Ouro quickily. This tactic is best for having alot of meter though, since throwing rings does NOT build you more meter. Hope all that helps. - Clockw0rk Posted by Viscant on 10:10:2001 04:10 AM: Ooooh...Clockypoo!!! You are the deliciousest and I have many question for you and and your staff men. 1) Where is the proper place to find a tree monkey, preferably in the local area. I figured that you and your staff might know. 2) How do you pick up a small ex-goth girl who gets really really jealous whenever I mention Puce's name. This one is directed at Clockypoo only. 3) How does ShadyK manage to stay in college? 4) What are you wearing? 5) I love you 6) Strider is the best. 7) I'm not wearing any pants. Thankeepoo!!!!!!! --Jay Snyder Le Viscant Posted by Clockw0rk on 10:10:2001 04:13 AM: quote: Originally posted by Viscant Ooooh...Clockypoo!!! You are the deliciousest and I have many question for you and and your staff men. 1) Where is the proper place to find a tree monkey, preferably in the local area. I figured that you and your staff might know. 2) How do you pick up a small ex-goth girl who gets really really jealous whenever I mention Puce's name. This one is directed at Clockypoo only. 3) How does ShadyK manage to stay in college? 4) What are you wearing? 5) I love you 6) Strider is the best. 7) I'm not wearing any pants. Thankeepoo!!!!!!! --Jay Snyder Le Viscant 1) Not too sure. We found Genghis on accident. 2) You stop striking out when theres a runner on 3rd. 3) ShadyK goes to college? 4) Some socks 5) ... 6) Damn skippy. 7) Put some pants on and go away. bleh - Clockw0rk Posted by gief on 10:10:2001 04:33 AM: I have lots of questions. Since you're all here you could answer all my doubts (please, please, pleeeaaaase)! I want to know how to get out of Storm's gb(sj. Lk, air dash. Lk. Mk, lightning strike, super) or (AAA, launcher, big combo). And how to get out of IM's GB into infinite? How to get out of mag's GBs, specially that one when mags does a cross up while GBing(liquid metal vs rom 1)? Finally, how to get out of cammy's gb(sj LP, cannon drill, KBA). I usually play Cable and Storm myself. A few more: Why sometimes I'm at sj state, blocking, and my guard is magically broken by Inf, HoD(specifically the last hit of HoD) ? Why sometimes Cable can block after a sj. AHVB and sometimes not? About Genghis/ShadyK unfly mode, can it be guard broken or is it like sj state? What are the best options to Spiral when an opp is entering the screen(like GBs or throw combos)? It's true that you can circle of swords, tag cable in(GB), AHVBs? And about CAHVB points: Can I CAHVB between Sent's HP, HSF or HP, RP, or even RP, HSF? Would you mind to do a list of the useful CAHVB points against top tiers? (questions from gamedata235) - The only one that I do that's a little trickier is the CAHVB in the middle of HSF. This one is really nice. I learnt it from a thread at srk when White brought it up and kdcmarvel explained it to us. Another one that White brought up on that thread was to CAHVB blocking an assist, so I could AHVb the assist whle my opp has to block the AHVBs. Is it really safe at the right spot or the opps main character will always be able to airdash or anything out of it(since the psimitar knocks them up) and attack you from behind? One more thing: Let's say I'm playing storm/cable/sent or cammy against sent/cammy/storm at any order. If I do CAHVB against HSF Sent can cancel the HSF into KBA(which will go through the AHVB). Are there time to me to cancel my aHVB into my own KBA after the screen freezes for his KBA? Who would win this DHC battle? And what if he cancles again to hail, and I cancel to hail myself? What about DHC KBA vs DHC Hail? If you could clarify who wins this DHc battles to me I would be very grateful. Thanks a lot again Genghis, SahdyK, Clock, Viscant, please help me with those above. These are the only doubts that I still have for MvC2, and I have all of them for months now, Please, please give me all the help you can about it. Thanks a whole lot! BTW: Against Strider/Doom, is Cable's CAHVb really a good option? I mean, what if strider just block, or does qcf+something after being knocked to the air? edit:typing Posted by Nicholas D Wolfwood on 10:10:2001 11:19 AM: quote: Originally posted by Clockw0rk Essentially, Strider/Doom = activate Ouro, then call Doom when you get close.0rk thanks...i think... so how do i keep it going? whenever hes done with it it takes those stupid little bot things forever to get off the screen. the opponent easily runs away. Posted by Monkey on 10:10:2001 12:28 PM: Uh, whats MvC2? I heard of it..but never understood what it really was.. -monkey Posted by TopNotch on 10:10:2001 12:32 PM: Who should be the third person used in the Strider/Doom teams?? I want somebody with a decent anti-air and is also a good battery....Cyclops?? Posted by Triv Somar on 10:10:2001 04:15 PM: Hey Clockw0rk, what's the fasted way to build meter during the Strider/Doom itself? Can you go from 0 on the meter to a full meter b4 you have to call Ouro again? Posted by Roo_Matthew on 10:10:2001 04:40 PM: Clockw0rk...good stuff on the Strider Doom stats. I think I will use that team now....... Shady K.....Whats the best way to beet a well played Strider Doom with Magneto-Storm-Psylocke. Theres only one guy who plays it down here in smalltown Milwaukee here and its kinda annoying. I can win by using tri jumps and basically rush down, yet sometimes he take out like 2 characters!!! It gets annoying.....how to beat it??? Oh yea.....If anyone can help me out with any Dhalsim combo in the corner, like the one LM does in his one vid. Also some Bison-Doom-strats. Thanx people. Peace Posted by TopNotch on 10:10:2001 05:10 PM: I'm still wondering who should be the third person for the Strider/Doom...but, in my opinion, if you want invincible anti-air for trap breaking pick Ken..if you want something that goes high and is fast, pick CapCom..if you want good battery and goes high, pick BlackHeart (kinda slow though)..if you want something near invincible and can rush down on point pick Cammy..if you want something that provides ground control pick either Storm or Sentinel..but I'd pick Storm cuz she can also battery good..and if you want good battery and a decent anti-air pick Cyclops..and for speed, I guess Psylocke's assist..from all of those choices-which would win the most number of times????? And, correct me if I'm wrong but I think these characters would not work with this team: Cable (cuz Strider uses the meters up) and maybe Magneto (cuz he doesn't provide any really spectacular assist)..I'm not sure about Spiral Posted by HawaiianRyan66 on 10:10:2001 05:55 PM: I'm not sure if this will help you any, but some players down here use blackheart for keep away and building meter. I use him at point to start the bh/doom trap and when he's fully charged, I tag in strider and burn all five supers for the strider/doom trap. Sorry if I didn't help you. Posted by master ken on 10:10:2001 06:38 PM: After you, guys, are done learning basic strategies from clockichu and his friends, you can go to the next level and learn from JustAn Wong him self : http://www.shoryuken.com/forums/sho...83&pagenumber=1 Posted by secretasianman on 10:10:2001 08:07 PM: A few things: Thank you Clockw0rk for the help. You make some good points that i didn't really think of, and reaffirmed some shit i thought wouldn't work. Thanks Also, for Triv and others w/ strider doom questions, search for my post. "Viscant please educate my sorry ass" or something like that. The word "Viscant is in the title. God dammit, triv, you can't build back a full meter and u know it. Just start a battery and take your 25% chip damage when you can get it. No offense, but it's so impossible. U can only build up close to a full meter if u land that double jump combo. Face it For the technologically apt ppl, how do you post a link to threads or web sites? Posted by jballa1 on 10:10:2001 08:22 PM: Clockwork can u give me some Sentinel strategies or some ground and air combos. Posted by calishaolin on 10:10:2001 08:59 PM: hey Clockw0rk how do u do that cool confusion combo w/ strider? ive seen u do it at shgl afew times but I wasnt paying close atention I dont realy like jocking people but Id like to learn this combo cause its prety tight also are u ever gona bring back omega red Ive only heard roomers but ive never seen it in action Posted by strider86 on 10:11:2001 12:04 AM: as a fellow strider/doom player other good batteries for strider/doom is cyclops at point. if your blocking skills are good cyke builds mad meter so u could use him and doom then dhc into oros. umm... hey clockwork i remember playing you at shgl awhile ago and i was wonderin why don't u stop by 8-ball or when't the next time you going to shgl? i wanna see if mah strider/doom got better from before if not then back to cvs2. Posted by BshidoHEAT on 10:11:2001 01:38 AM: For Omega Red strats, you can click on the bottom of my sig for my guide. Clockw0rk has add some important stuff to it as well, so I think it's worth a look. Also, can anyone help me with a Sentinal/Doom trap? I keep on doing J.lk, j.fk, fly, j.lk, j.fk, Doom, unfly. Can anyone help me? Posted by Genghis on 10:11:2001 02:32 PM: quote: Originally posted by Big Pete Roasa Hey I'm new to useing sentinal and I was wondering if you could give me a few notes on his more important things like the unfly you came up with and such. Unflying is mainly for baiting/blocking. It gives me the sense of security again supers. quote: Originally posted by Gandido And a question to Genghis: overall Sent domination. How is it done? Aviation School. quote: Originally posted by ShinRyuX What is an effective tactic with Sent/BH against Cable/Commando? I try to carefully rush down Cable but it's really difficult and I get AHVP often. If I have Spiral, I usually burn all my meter by low fierce beam, call spiral, rockpunch xx HSF and repeat. That does about 50-55% chip damage but I hate doing that. Any suggestions? I don't play BH but this is what I hafta say about it. Commando is probably the easiest AA to deal with. If you're flying near Cable, you can just fly over his head and Commando will usually miss. Meanwhile, what you wanna do is just keep blocking everything and slowly push him towards the corner, being in unfly mode helps alot. Once he's cornered, either rush him down or wait him to super jump. If he super jumps, super jump with him and cross him up with an air combo or just throw him back to the corner and short short rocket punch. As for doing HSF traps, I would only do it if it was going to kill him, but having meter around means if I get a ducking short, he's going to die. quote: Originally posted by blt sentinel questions, when you are fighting another sentinel and you both end up flying in the air, what is the best thing to do? (lets say you both have captain commando's assist) what is a good guard break to use against cable? Every Sentinel likes to super jump, fierce, then fly to start off. So if you're on the ground, you can do a couple things. Let them jump and fierce first, then you jump and fierce them. Or if you have an AA, you can call AA, then rocket punch upwards. Now if you're flying, the best position is 10-11 o'clock from the other flying Sentinel, being the perfect angle for short short rocket punch. This is what I like to do if the other Sentinel just flies back the whole time.. unfly, and while you're floating down, rocket punch upwards. quote: Originally posted by soup or man I've got a quick question for Genghis...I saw you in a tourny once and i noticed that vs. Cables you would follow up a cr. fierce or standing fierce witha quick fly, then unfly...was this to avoid AHVB? does it need to be done ultra fast to work? thanks... Yes. No it doesn't need to be ultra fast, but the faster the better. If you can't even do that remotely fast, then you should play some other character. quote: Originally posted by TrueNewbiePR genghis: i wanna ask u a personal question of ironman btw nice job with the 30 hits but i have done 37 without assists and i just wanna say gj with the video and a question if u have the video lm vs rom2 part 2 the part when nun does the inf. on cable where do i start?cause he was fast that guy is it fly mode then lp then unfly hp? please help I don't play Ironman. So no Ironman questions. quote: Originally posted by Ouroborus I uh have a question about Sentinel. [QUOTE]Originally posted by Ouroborus [B]I uh have a question about Sentinel. How do you fight a Cable/Capcom team with Sentinel? Also, how do you fight a Doom, BH team with Sentinel? Aren't you that one guy who went inside the RV at B5 even though I told you no one can go in there at the time? I shoulda Ouroborus'ed my foot up your ass. quote: Originally posted by BroodKill What are some safe ways of chipping Cable with Sentinel/Doom without HSF? Flying over him and call Doom. quote: Originally posted by Monkey Uh, whats MvC2? I heard of it..but never understood what it really was.. Go maintain your website where you steal other peoples infinites and take credit for em. Just kidding. quote: Originally posted by master ken After you, guys, are done learning basic strategies from clockichu and his friends, you can go to the next level and learn from JustAn Wong him self : http://www.shoryuken.com/forums/sho...83&pagenumber=1 Hey Ken, why don't you go suck Justin's dick while you're at it. Posted by gunjack_fever on 10:11:2001 02:50 PM: how can you do magneto's infinite Posted by master ken on 10:11:2001 04:36 PM: quote: Originally posted by Genghis Hey Ken, why don't you go suck Justin's dick while you're at it. Hey, Genghis, come down, I was just kidding; if you don't believe me, check out the link I posted, I'm sure you're gonna like it as well. Posted by DarthSalamander on 10:11:2001 05:50 PM: quote: Originally posted by Genghis Flying over him and call Doom. Great reply. I like this thread. You only get good answers for good questions. My question is if you are going against Strider/Doom and don't feel like picking Felecia, what are some general strategies for the common characters to use(particularly Spiral and Sentinel). I know from talking to Clockw0rk he feels that Cyclops AAA is more annoying for Strider/Doom then Ken's. Posted by Lar-ry$ on 10:11:2001 06:40 PM: quote: Originally posted by DarthSalamander Great reply. I like this thread. You only get good answers for good questions. My question is if you are going against Strider/Doom and don't feel like picking Felecia, what are some general strategies for the common characters to use(particularly Spiral and Sentinel). I know from talking to Clockw0rk he feels that Cyclops AAA is more annoying for Strider/Doom then Ken's. is this against Larry by chance? I played Larry a lot with that team....not that you care but what I did was outprioritize his Doom with AAA...and sine he starts with Strider on point. Go for trap when he has no meter to burn. Clockw0rk taught me Strider/Doom, I wish I would've played that team more instead of Spirella Jones. Anyways..yahta! oh ya another thing you can do is rush him down with trap and if he AAA 's you then snap back his AAA.I hope that helps you till masta Clockw0rka cometh. Posted by Ouroborus on 10:11:2001 10:29 PM: quote: Originally posted by Genghis Aren't you that one guy who went inside the RV at B5 even though I told you no one can go in there at the time? I shoulda Ouroborus'ed my foot up your ass. I left my burger in there. Posted by aquarake on 10:11:2001 11:22 PM: i find this so funny anyway even tho ive been using morrigan + megaman + sentinel forever, id like some strats if u guys could. mainly sentinel serves as assist, not usually point. should i change my whole strategy? sentinel first? Posted by Asfy on 10:12:2001 12:57 AM: may I ask you where I can download some combo vids that contains Ironman/magneto inf combos? Posted by Renegade on 10:12:2001 01:04 AM: Real Quick.... With Magneto, what's the best way to get into a dash down Combo from an OTG (from say Psylocke)?? I can do all of the dash down combos from C lk, Launch.(i.e. Shockwaves, relaunches, and unmashable tempests) .. but I rarely get regular launches anymore (i usually just do short, short, Psylocke). And since we all know OTG and juggle launches are much higher than regular ones... I can't do those combos much anymore. And if an opponent can mash out of tempest, I'm forced to not rely on Psylocke so much... Thanks. And do you know when Shockwaves do or don't cause Flying Screen and are unblockable? Cuz I try them on assists to get free damage, and my results always change. Posted by omni on 10:12:2001 03:17 AM: quote: Originally posted by Genghis I don't play Ironman. So no Ironman questions. O_O Say it isn't so!!! I heard you were the best Iron Man player ever, especially since you came up with that cool k-rad elite infinite!!! Derek Daniels omni@shoryuken.com Posted by Genghis on 10:12:2001 03:54 AM: Master Ken: My bad. quote: Originally posted by omni O_O Say it isn't so!!! I heard you were the best Iron Man player ever, especially since you came up with that cool k-rad elite infinite!!! Derek Daniels omni@shoryuken.com Heh, you know how the media likes to manipulate things. Posted by eBoy on 10:12:2001 04:19 AM: quote: Originally posted by Genghis Master Ken: My bad. Heh, you know how the media likes to manipulate things. yeah its genghis's ironman infinite. but he cant even do it himself right genghis? Posted by gief on 10:12:2001 05:05 AM: Why nobody answered my questions on the last page. Please, clockwork staff, plaese answer my questions. I'm begging you guys... Plaeeeeaaaaasssseeeee! Thanks a lot if you do so!!!!! Posted by teammember006 on 10:12:2001 05:19 AM: Originally posted by Genghis I don't play BH but this is what I hafta say about it. Commando is probably the easiest AA to deal with. If you're flying near Cable, you can just fly over his head and Commando will usually miss. Meanwhile, what you wanna do is just keep blocking everything and slowly push him towards the corner, being in unfly mode helps alot. Once he's cornered, either rush him down or wait him to super jump. If he super jumps, super jump with him and cross him up with an air combo or just throw him back to the corner and short short rocket punch. As for doing HSF traps, I would only do it if it was going to kill him, but having meter around means if I get a ducking short, he's going to die. It's not better to cable to just stay in the corner, jumping back, so comm won't miss and cable can just block everything? If not, what cable should do? Posted by teammember006 on 10:12:2001 05:24 AM: Originally posted by Clockw0rk Main goal against Cable is to start your Ouro safely cause nothing is w0rse than getting AHVBed during Ouro. At full screen, bomb XX Ouro is relatively safe as long as you get the timing on it down which is alot more tighter than cancelling off a bird or cat. If you bomb XX Ouro and Cable AHVBs, he'll eat the bomb (which does too much damage), waste a super, and you get free Ouro (with the cost of a bit damage). If you mess up the timing and Ouro doesn't come out, Cable will still lose a super and eat the bomb. With this tactic, Cable loses his best strategy against Strider and is left only with a connect on c. short or AA to do damage to Strider. Be careful though... I'm pretty sure if Cable has Storm 2nd, a DHC to Hail would still connect. Can't cable wavedash(dodging the bomb) and AHVB? If there's no time to it, can't cable call aaa(cancelling the bomb) and AHVB? What cable CAN do? At mid/close range, stick with cat/bird/st fierce/st rh XX Ouro to get orbs out. With cats, make sure you time it correctly so that rings take over the blockstun of the cat. With bird, make sure that you time it so that the bird occupies the space in which he'll AHVB so that he'll get grounded by the bird or get knocked out of AHVB. And with cancelling off st fierce/st rh (and anytime you do Ouro), make sure to mash jab at first so that rings will knock him out of AHVB once it comes out. If you're close enough, a ring will nail him and you get free Ouro and 1 less Cable super to worry about. Safest way to start Ouro on Cable would prolly be to get him to block Doom and start Ouro (while on the other side). With some w0rk, you can waltz around Cable so that he does block Doom from behind. What can cable do against this? Good shit to remember with Strider v Cable... he should NOT be landing any jumping roundhouses on you. Strider's launcher beats it like nothing so long as you get the timing down. Also, Strider can teleport right through Cable st fp x 4. Especially useful if they mash any type of projectile assist at the same time since that means free helper infinite. But if cable does less than 4hps he will recover instantly. Wouldn't be dangerous to teleport them? When you have alot of meter to kill, you can lockdown with Strider more effectively with no assist-gaps in between Ouro, since you don't have to worry about building more meter (for the most part). With alot of meter, you can do stuff like activate Ouro, then just lock your opponent down (at full screen) with just rings. Once the orbs have left the screen, teleport and call Doom. This maximizes the blockstun created by Ouro because the rings go reallllly slow and will still be hitting after you teleport + Doom (as long as you don't wait too long). With this, you can Ouro as early as while they're still blocking Doom (because the orbs have left the screen already), eliminating any gaps in the trap. Basically, what that all means is you can throw rings from full screen with your back to the wall so that the orbs leave the screen early enabling you to re-Ouro quickily. This tactic is best for having alot of meter though, since throwing rings does NOT build you more meter. [/b] Can cable or storm, with aaa or sent, do anything against this? What about spiral? Thanks Posted by DarthSalamander on 10:12:2001 07:45 AM: quote: Originally posted by Lar-ry$ is this against Larry by chance? I played Larry a lot with that team....not that you care but what I did was outprioritize his Doom with AAA...and sine he starts with Strider on point. Go for trap when he has no meter to burn. Clockw0rk taught me Strider/Doom, I wish I would've played that team more instead of Spirella Jones. Anyways..yahta! oh ya another thing you can do is rush him down with trap and if he AAA 's you then snap back his AAA.I hope that helps you till masta Clockw0rka cometh. Yes it is. I played Larry in a recent tournament and even though I won I still think I really don't know how to fight Strider/Doom well. Like once Strider is gone I know what to do, but while he is out there I'm running around screaming. His AAA isn't much of an issue nor is Doom so much. It's Strider. He has orbs, and a sword, and animals. He can teleport too(plus a nice outfit). Very annoying. Posted by Magzimize on 10:12:2001 11:01 AM: sup my clockwork peeps. need some help on how to use sentinals rush down mainly in the air, effectivly but cautiously. Peace Posted by orochi_shin on 10:13:2001 02:24 AM: Hey c'mon I want to know. WHat are the best ways to beat a Cable when I'm using Sent. Let's say he's using Cable/Cammy and I'm with Sent/Psy what should I do??! Oh and need help with Mag. Crouch Cancel you name it. HELP!! PLEASE!!! Posted by insanelee on 10:13:2001 06:52 AM: quote: Originally posted by orochi_shin Hey c'mon I want to know. WHat are the best ways to beat a Cable when I'm using Sent. Let's say he's using Cable/Cammy and I'm with Sent/Psy what should I do??! Oh and need help with Mag. Crouch Cancel you name it. HELP!! PLEASE!!! RUSH THAT SHIT DOWN! Posted by pulsr on 10:13:2001 10:45 PM: Re: MVC2: The Clockw0rk Staff teaches MVC2 quote: Originally posted by Genghis Clockw0rk is forcing us to volunteer to the community by sharing our strats. I don't know if anyone still plays this game or not but ask us anything. Well, not anything... just questions we can answer. So please direct the appropriate questions to the appropriate person. Clockw0rk will be answering Strider/Doom questions. Shadyk will be answering ANYTHING REGARDING MAGNETO AND OMNI - CAUSE HE IS SO SEXY. Me, Genghis, will be answering Sentinel questions. And Hagure will share jello pudding recipes with you. Oh yeah, if we happen to reply and you're question wasn't answered, it's probably because the question was stupid, or just because we're racist like that. Hagure, i am intrested in these pudding recipes you have to offer, tell meeeee! haha thanks! heh Posted by orochi_shin on 10:14:2001 02:33 AM: quote: Originally posted by insanelee RUSH THAT SHIT DOWN! I know but it's just that a run-away Cable pisses me off so bad I really need help ya know Posted by Ex_MaTT on 10:14:2001 05:53 AM: Hey c'mon I want to know. WHat are the best ways to beat a Cable when I'm using Sent. Let's say he's using Cable/Cammy and I'm with Sent/Psy what should I do??! Crouch canceling is when u super jump off c.hk Posted by BigDave315 on 10:14:2001 08:39 AM: What should I do when I'm cable and fight mags? Gun grenade with sent assist doesn't work too well Posted by Ex_MaTT on 10:14:2001 10:14 PM: This questions for ShadyK. In one of your video's vs Alex Valle U were crouch canceling 123, air dash 1234 tempest. I was wondering Which direction do u dash?? cause in the video it looks like magnus is just floating there. I can crouch cancel 123 hyper grav XX tempest, but i cant get the dash in. Posted by KungfuJoe on 10:15:2001 01:15 AM: Just wondering how Strider/Doom beats a runaway Storm. Secondly does Mags jumping roundhouse beats Sentinels? that is all for now. Posted by BroodKill on 10:15:2001 03:57 AM: quote: Originally posted by Ex_MaTT This questions for ShadyK. In one of your video's vs Alex Valle U were crouch canceling 123, air dash 1234 tempest. I was wondering Which direction do u dash?? cause in the video it looks like magnus is just floating there. I can crouch cancel 123 hyper grav XX tempest, but i cant get the dash in. He air dashed forward. If you want to, after the tempest you could, down+lk, lk. sj 1234 ad f, 1234 hg xx tempest as many times as you want until the meters run out or they mash out. Posted by MilkMan on 10:15:2001 04:43 AM: quote: Originally posted by BroodKill He air dashed forward. If you want to, after the tempest you could, down+lk, lk. sj 1234 ad f, 1234 hg xx tempest as many times as you want until the meters run out or they mash out. Whats sj 1234 and 1234 hg?? what does the 123 and 1234 mean? Posted by GeekBoy on 10:15:2001 05:08 AM: quote: Originally posted by MilkMan Whats sj 1234 and 1234 hg?? what does the 123 and 1234 mean? 1234 = sj.LP, sj.LK, sj.LP, sj.LK Just another way to say an average air combo. Posted by bbh on 10:15:2001 05:17 AM: Clockwork, I think strider's bird is better than the bomb to call ouros, because with the bomb cable can just j. forward and do the special midair. against the bird the only thing i can imagine it's a groud vb, hvb, but that's slower and riskier, IMO. Posted by Hagure Metaru on 10:15:2001 06:21 AM: Genghis lies. I don't know anything about Jello or Pudding. I don't even like the stuff. Anyway, bbh: Bomb is better because if Cable ahvb, the bomb will hit him for too much damage (sound familiar?). Bird will just dissapear and your team dies. Geekboy: Don't you have some FAQ to write? Make a Sakura one or something. KungfuJoe: I'm no expert, and IMO Storm'll win more times than Strider (execution blah). But the biggest advantage that Strider has against runaway Storm is that she is running away. In other words (w0rds). Storm SJ oh oh oh oh = Strider fiercexx cat/bird/whatever Storm lands = Strider Oros Runaway Storm isn't the way to go. Also, Mag's j.rh vs. Sent. Well since they're both hitting at downward angles, this shouldn't be much of a thingy but, I'd say mag beats sent just cuz mag's priority is tight like that. Mag Help Read Geek's thingy. It is VERY in-depth and tells you EVERYTHING you need to know about Magnus. EVERYTHING. really. You know a"xxx teaches yyy" thread has gotten big when you see 200 teammembers show up Team Member blah blah blah Can't Strider call bomb and teleport? Can't Strider call bomb then dhc instead? Can't Strider call bomb and xxx? Its all theory fighter. Besides, when's the last time you saw a Cable wd into ahvb? Instant recovery on hp?À Well even if he does, it doesn't matter cuz strider can block after teleport anyway. Intentionally going into the corner against sent is not smart at all. Also remember that Cable is not a god. A lotta characters can beat him. - Hagure Metal, a Slime wrought with pessemism! ^_^ EDIT: I suck at tags Posted by Onikage on 10:16:2001 12:22 AM: Well since I happen to know a little about jello pudding, here goes. Pudding Shooters Ingredients: Vanilla Jello instant pudding Milk (or Bailey's Bristol Creme) Parrot Bay Rum 151 Bacardi (optional) Empty the Jello instant pudding in a glass container and add 1/2 the milk (or to make it really interesting, try substituting Bailey's) that the pudding recipe calls for. Make up the remainder of the liquid volume with Parrot Bay Rum Mix very well, then pour into shooter cups and place in the refrigerator to let set up. Once jelled, I think you can figure out what to do with them. Tastes something like a "snowball" with a really bad attitude! By the way - you might try substituting chocolate pudding for the vanella pudding and you'll get a jello "peppermint patty" shooter. My favorite way to do it - vanilla pudding is ass. Jello Cheesecake 1 1/4 cups graham cracker crumbs 4 cups cold milk 3 tbsp sugar 1/3 cup butter or margarine 2 packages (8 oz each) cream cheese, softened 2 packages (4-serving) Jello Instant vanilla or lemon pudding Combine crumbs, sugar and butter and mix well. Press mixture firmly on bottom and on sides (to within 1 inch of top) of 9 or 10 inch springform pan (or use 9-inch square pan; press mixture on bottom). Bake at 350 degrees about 8 minutes or until lightly browned. Cool. Beat cream cheese in large bowl until smooth. Gradually add 1 cup of the milk, blending until mixture is very smooth. Add remaining milk and pudding mix. Beat with rotary beater just until well blended, about 1 minute. Pour carefully into crumb-lined pan. Chill until firm, about 3 hours. Garnish with whipped topping if desired. There ya go. Posted by MilkMan on 10:16:2001 05:34 AM: quote: Originally posted by Onikage Well since I happen to know a little about jello pudding, here goes. Pudding Shooters Ingredients: Vanilla Jello instant pudding Milk(or Bailey's Bristol Creme) Parrot Bay Rum 151 Bacardi (optional) Empty the Jello instant pudding in a glass container and add 1/2 the milk[I] (or to make it really interesting, try substituting Bailey's) that the pudding recipe calls for. Make up the remainder of the liquid volume with Parrot Bay Rum Mix very well, then pour into shooter cups and place in the refrigerator to let set up. Once jelled, I think you can figure out what to do with them. Tastes something like a "snowball" with a really bad attitude! By the way - you might try substituting chocolate pudding for the vanella pudding and you'll get a jello "peppermint patty" shooter. My favorite way to do it - vanilla pudding is ass. Jello Cheesecake 1 1/4 cups graham cracker crumbs 4 cups cold milk 3 tbsp sugar 1/3 cup butter or margarine 2 packages (8 oz each) cream cheese, softened 2 packages (4-serving) Jello Instant vanilla or lemon pudding Combine crumbs, sugar and butter and mix well. Press mixture firmly on bottom and on sides (to within 1 inch of top) of 9 or 10 inch springform pan (or use 9-inch square pan; press mixture on bottom). Bake at 350 degrees about 8 minutes or until lightly browned. Cool. Beat cream cheese in large bowl until smooth. Gradually add 1 cup of the milk, blending until mixture is very smooth. Add remaining milk and pudding mix. Beat with rotary beater just until well blended, about 1 minute. Pour carefully into crumb-lined pan. Chill until firm, about 3 hours. Garnish with whipped topping if desired. There ya go. Milk!!!! Posted by crazytoplaycable on 10:16:2001 06:30 AM: Originally posted by Hagure Metaru bbh: Bomb is better because if Cable ahvb, the bomb will hit him for too much damage (sound familiar?). Bird will just dissapear and your team dies. Your wrong. If cable j.forward and AHVBs(like bbh said) the bomb won't get him. I tried it lots of times today and the AHVB catches strider right in the middle of the ouros cancelling. If Strider doesn't Ouro, he'll die anyways because of the recovery animation from the bomb(can't be cancelled into teleport). About the bird, a grounded cable can only ahvb it by predicting, so I think it's a litle safer(he can't kill you on reaction) . I would go for the HP+Doom, Ouros always that's possible BTW. Get close with wavedashes or something. You know a"xxx teaches yyy" thread has gotten big when you see 200 teammembers show up Just so you know and I hope I'm not offending, it gets big when you start to teach advanced or detailed stuff(Duc's thread, Fluffy's thread). If you keep answering with he basics people won't be interested anymore. At the question above, you answered guessing, not knowing. This isn't good, except if you tell people that you're not sure. Sorry if I'm offending, cause a helping thread is always something to appreciate, but I just wanted to point out that when someone asks"how to play sent vs cable" he isn't looking for "rushdown" but for what to do at the diferent ranges and against the different moves/approaches that cable has. Or else he wouldn't ask the clockwork staff, he could ask me or any other random scrub. Team Member blah blah blah Can't Strider call bomb and teleport? No, j. forward AHVB will hit him at the bomb animation or at the start of the teleport. Can't Strider call bomb then dhc instead? What? If your team isn't Strider/Cammy or Strider/Ironman, you'll eat ahvb or, at the best trade 2 specials for one. If cable doesn't ahvbs(just block) you have just wasted 2 specials. Can't Strider call bomb and xxx?Its all theory fighter. That's what I'm talking about. They're asking for theory fighter. Knowing that cable can CAHVB Sent's HSF it's theory fighter, but a good cable will kill a sent that doesn't know it. That's why people are coming to you guys. To ask about deep, sure information. If you do'n't want to talk theory fighter(translation: strats and tactics) than why start this topic at all? Besides, when's the last time you saw a Cable wd into ahvb? Why not? But again, against the bomb, j forward solves all problems. against the bird, you don't even need wave dash, crackdown(!!!) can do the job, and if strider cancel bomb into ouros you cancel crackdown into hvb, dhc(maybe there is no time to the hvb connects, not sure, so you might prefer 3HPs, vb, hvb or the wd, AHVB stuff). Just because you didn't see it doesn't means that I can't do it, and it's pretty easy. Instant recovery on hp?À Well even if he does, it doesn't matter cuz strider can block after teleport anyway. Now I'm not sure, but I think cable can j back lp/hp/hk, ahvb strider to gb the teleport.if cable starts his first move before strider appears, strider can only block it. Intentionally going into the corner against sent is not smart at all. To be honest, I'm lost on that. when I play as sent against cable/cc, they usually j back to the corner, so I'm obligated to fly back and forth to avoid cc(and be careful about ahvbs too). I think it's harder against cornered cables, cause whne he's out of the corner I can dodge cc just moving forward and be more often above him, so no space for ahvbs. You could help explaining why am I wrong, instaed of just saying that I am wrong, please. Also remember that Cable is not a god. A lotta characters can beat him. - Of course, thats why people are asking how to play against him, and to play as him too, they're hoping for help. The best questionsI saw here where from a guy named gief, at the first page. advanced stuff, but nobody is helping him. I would if I know how. sorry if I was too harsh on the above, I just tried to past the way I feel about this thread. Posted by BroodKill on 10:16:2001 06:39 AM: quote: Originally posted by Hagure Metaru Genghis lies. I don't know anything about Jello or Pudding. I don't even like the stuff. Damn. Then I guess I'll never know which Pudding is top tier... Posted by BigDave315 on 10:16:2001 06:53 AM: Hey guys got 3 questions My team is storm/cable/sent..... 1. whats the best order? 2. how should i play them 3. any teams i should worry about? Posted by Hagure Metaru on 10:16:2001 07:35 AM: [QUOTE]Originally posted by crazytoplaycable Your wrong. If cable j.forward and AHVBs(like bbh said) the bomb won't get him. I tried it lots of times today and the AHVB catches strider right in the middle of the ouros cancelling. If Strider doesn't Ouro, he'll die anyways because of the recovery animation from the bomb(can't be cancelled into teleport). About the bird, a grounded cable can only ahvb it by predicting, so I think it's a litle safer(he can't kill you on reaction) . I would go for the HP+Doom, Ouros always that's possible BTW. Get close with wavedashes or something. Yeah, it catches Strider. Strider gets hit and that sucks. But, in most cases, the bomb keeps on going. So like clock said, unless they dhc out, its one less cable super. About bird xx ouro. you can be ahvb on reaction with that too and nowadays, most cables are trained to ahvb birds by sight/sound/whatever. But that's a different matter. And you gotta know what kinda cable you're playing. If you know that the guy will ahvb smartly, then you can't just bird/bomb ouro. Gotta get up close like you said. But if the guy is prone to let bird xx ouro or bomb xx ouro go unpunished, then there you go. Just so you know and I hope I'm not offending, it gets big when you start to teach advanced or detailed stuff(Duc's thread, Fluffy's thread). If you keep answering with he basics people won't be interested anymore. At the question above, you answered guessing, not knowing. This isn't good, except if you tell people that you're not sure. Sorry if I'm offending, cause a helping thread is always something to appreciate, but I just wanted to point out that when someone asks"how to play sent vs cable" he isn't looking for "rushdown" but for what to do at the diferent ranges and against the different moves/approaches that cable has. Or else he wouldn't ask the clockwork staff, he could ask me or any other random scrub. Hehe, the teammember thing its a joke ok? But yeah. I agree with you. Threads that actually teach you are best. Viscant probly gets the most awards for that. And the stuff I know about mvc2 is undoubtedly less than shady or clock or genghis. And since I saw that this thread was dying, I just bumped it up. (Bomb xx etc stuff) All those examples were just random things. I know bomb to teleport doesn't work. If it did, you would never use birds. Bomb -> dhc is rarely useful, but if you have the meter to spare, and need strider out, then use it (I had Storm in mind). That's what I'm talking about. They're asking for theory fighter. Knowing that cable can CAHVB Sent's HSF it's theory fighter, but a good cable will kill a sent that doesn't know it. That's why people are coming to you guys. To ask about deep, sure information. If you do'n't want to talk theory fighter(translation: strats and tactics) than why start this topic at all? Why not? But again, against the bomb, j forward solves all problems. against the bird, you don't even need wave dash, crackdown(!!!) can do the job, and if strider cancel bomb into ouros you cancel crackdown into hvb, dhc(maybe there is no time to the hvb connects, not sure, so you might prefer 3HPs, vb, hvb or the wd, AHVB stuff). Just because you didn't see it doesn't means that I can't do it, and it's pretty easy. Theory fighter is fine. In fact, its really useful in a lotta cases. But sometimes trying to think of every such possibility is too much. If you were put into a tourney against a player you did not know at all, it'd be safest to 1. play it safe yourself. But sometimes this just isn't an option. So 2. Generalize. Although players all have their own distinct ways to play a char, with a lotta the top tier, there are some distinct patterns that a majority of players follow. I'm not saying that wd into ahvb is bad, in fact its pretty good. But you probably wont see many ppl doing it (now at least) , one factor being that its harder to do than most of cable's other stuff. So basically, what teammember is saying could work indeed, and what you're saying can also work and if you're cable and can do it consistently, then by all means go head. (Although I think the crackdown to hvb is just too slow). Oh. wd to ahvb to avoid the bomb, might work I dunno. But its hard to do, one being that bomb xx ouro is performed pretty fast, not allowing alotta time to think. So you could probably dash once then ahvb to avoid bomb and also catch strider. But that's also a telegraph, just as strider throwing a lone bird is. And I have seen that stuff, and strider can also adapt decently. Now I'm not sure, but I think cable can j back lp/hp/hk, ahvb strider to gb the teleport.if cable starts his first move before strider appears, strider can only block it. Yeah of course, but cable's still shooting the gun on the ground so he can't guard break with that. This is just a long shot, but maybe cable could aaa + gun gun gun xx psimitar xx ahvb. But that's complicated, and can be risky. To be honest, I'm lost on that. when I play as sent against cable/cc, they usually j back to the corner, so I'm obligated to fly back and forth to avoid cc(and be careful about ahvbs too). I think it's harder against cornered cables, cause whne he's out of the corner I can dodge cc just moving forward and be more often above him, so no space for ahvbs. You could help explaining why am I wrong, instaed of just saying that I am wrong, please. Well in my experience, although avoiding cc becomes harder, you also have your own assists to kick ass with. sent/doom is pretty ugly, and with unfly, all cable can do is hope to catch doom in ahvb, in which he might not be able to damage him enough for sent to stop calling him (sent's big blocking ass protects doom). Also, my experience with sent vs cc aaa is that good sents just stomp on cc and make him go away. Or doom just laughs as cpacom gets hit by a rock. How, I dunno. I'm not the biggest sent player. Of course, thats why people are asking how to play against him, and to play as him too, they're hoping for help. The best questionsI saw here where from a guy named gief, at the first page. advanced stuff, but nobody is helping him. I would if I know how. Well from my reading, it seemed like a few people were still of the thinking that cable had counters to everything thrown at him, which he doesn't. If this is not true, then the statement still stands, it just that the ppl here know that already. And I just saw this a few days ago so I dunno what's answered where by who etc. sowwee sorry if I was too harsh on the above, I just tried to past the way I feel about this thread. No prob. I'm just bored. - Hagure Metal, a Slime thinks all pudding is lower mid tier Posted by soup or man on 10:16:2001 07:44 PM: i have a Q for cw.com staff...ever gonna update again? Posted by Chaotic Blue on 10:16:2001 08:12 PM: ey, i have a question. this one goes to viscant. uhhh, with storm what is the most effective way of rushing down (I just need one hit!) double fierce doesn't seem to work to often anymore. *shrug* ok. Chaotic Blue p.s. Strider just has to teleport behind cable xx fierce, doom teleport do orbs. Cable sucks agianst a good strider, just teleport behin.. BEHIND him.. Posted by granite on 10:16:2001 08:31 PM: quote: Originally posted by Chaotic Blue ey, i have a question. this one goes to viscant. uhhh, with storm what is the most effective way of rushing down (I just need one hit!) double fierce doesn't seem to work to often anymore. *shrug* ok. Chaotic Blue p.s. Strider just has to teleport behind cable xx fierce, doom teleport do orbs. Cable sucks agianst a good strider, just teleport behin.. BEHIND him.. short. don't do anything on the way up, u need to do it low to the ground. its extremely fast. Posted by Onikage on 10:16:2001 09:56 PM: quote: Originally posted by BroodKill Damn. Then I guess I'll never know which Pudding is top tier... How could it be any flavor besides chocolate? Chocolate flavor is ALWAYS top tier. Posted by The Cerebral Assassin on 10:16:2001 11:22 PM: quote: Originally posted by Onikage Chocolate flavor is ALWAYS top tier. True dat Posted by orochi_shin on 10:17:2001 12:19 AM: OK ok, atleast can someone help me with some reset combos with Mag, Storm and Sent PLEASE!!!!! Posted by The Shoto King on 10:17:2001 01:19 AM: Can u just give me some strats and combos for Bisob plzzz like aircombos with psycho crusher and all that good stuff. Posted by Danger Moose on 10:17:2001 01:29 AM: which button gives team du ma colors for magneto? Posted by newbie on 10:17:2001 06:19 AM: quote: Originally posted by Chaotic Blue p.s. Strider just has to teleport behind cable xx fierce, doom teleport do orbs. Cable sucks agianst a good strider, just teleport behin.. BEHIND him.. If cable does only 3 hps(not 4) he can j.back before strider completes his teleport. I agree with crazytoplaycable, the safest way will alwys be hp+doom, orbs. HAGURE METARU: Just so you know, about the bomb stuff. If cable jumps forward the bomb will never get him, he's imply out of range. BTW, pretty nice your talk with crazytoplaycable, he was able to disagree without being offensive, and you were able to answer him being very polite. props to this thread, civilized debate is the way to go. Lastly, when clock and genghis will get back to finish their own thread? I want to know the answers to gief's questions too. Posted by Unreallystic on 10:17:2001 02:14 PM: This is to anyone who will answer Sentinel question I have been working on getting my tourney team back into shape since school kinda killed my play time. It is Sentinel, Cable, and Storm. Unfortunatly, my sentinel has gone to hell, I don't even remotely remember how to play effectively with him. The best I can do is 'fly + stomp/frying pan'...can anyone point me in the direction of something more effective? Thank you. Posted by Genghis on 10:17:2001 04:26 PM: Crazytoplaycable: I don't understand why you're arguing with us. I really don't. These are our strats... OUR STRATS. The people are asking for OUR strats, so we're only telling them what WE would do. So don't come here telling us that we're straight out wrong. And as for complaining about general answers and stuff.. well when you ask general questions, you get general answers. We're here to answer questions for our specialty characters, this is the reason why some questions were left unanswered also because the post is too long. I would rather not give bad inaccurate advice. On the last note, jumping forward from full screen to avoid a bomb and AHVB'ing results in a missed or blocked AHVB. But by all means, if we're wrong, show us.. or even better, don't take our advice. Posted by tiger on 10:17:2001 05:08 PM: Genghis : Suppose that I'm playing with Sentinel/XXX/Cammy AAA How do you beat BH ? How do you beat Spiral ? What is your best team ? Posted by fP_tHuG on 10:17:2001 11:18 PM: how about magneto infinites. can someone post a URL. Posted by ThE CRoW on 10:18:2001 03:34 AM: .. This is mainly for shadyk or for anyone who uses magneto: im new to using mags, i mean i know how to do the air combo with the balls into the super but the prob is that i cant get it 100 percent i only get it like 1/10 is there an easier way to do this or am i just doing it wrong i just launch, lp,lk,lp,lk then balls into super, and do you guys have any strats on using mags, i watched the vids and those guys play really fast and also connect mags ball into a super, can i ask what moves can i connect the balls? and one last thing can mags beat a defensive sent??? sorry for all the questions.... Posted by newbie on 10:18:2001 06:52 AM: quote: Originally posted by Genghis Crazytoplaycable: I don't understand why you're arguing with us. I really don't. These are our strats... OUR STRATS. The people are asking for OUR strats, so we're only telling them what WE would do. So don't come here telling us that we're straight out wrong. And as for complaining about general answers and stuff.. well when you ask general questions, you get general answers. We're here to answer questions for our specialty characters, this is the reason why some questions were left unanswered also because the post is too long. I would rather not give bad inaccurate advice. On the last note, jumping forward from full screen to avoid a bomb and AHVB'ing results in a missed or blocked AHVB. But by all means, if we're wrong, show us.. or even better, don't take our advice. Genghis, I'm pretty sure that j forward works against bomb, ouros. It's just that you need to AHVB in the middle of the jump and not at the descending part. If strider doesn't ouros, it catches the bomb recovery animation. If he does, it catches the strating of the ouros. Also, although it's long, could you please answer that gief's post at page 1 that everyone is talking about, there are pretty advanced questions there. If you think that's too long, I can cut and paste each one of his questions in a different short post, but it will be a useless work, since the questions are already here. Please answers them Posted by Ex_MaTT on 10:19:2001 01:12 AM: quote: This is mainly for shadyk or for anyone who uses magneto: im new to using mags, i mean i know how to do the air combo with the balls into the super but the prob is that i cant get it 100 percent i only get it like 1/10 is there an easier way to do this or am i just doing it wrong i just launch, lp,lk,lp,lk then balls into super, and do you guys have any strats on using mags, i watched the vids and those guys play really fast and also connect mags ball into a super, can i ask what moves can i connect the balls? and one last thing can mags beat a defensive sent??? sorry for all the questions.... hmm This is kinda of a pathetic question unless your REALLY new . My mag is nothing near ShadyK's but i can do basically everything he has. First of all "The balls" is called Hyper grav...instead of saying all the crap u did just say Tempest combo. If you havent mastered it your problem is your timing. first of all just try doing lp,lp,lk, hypergrav xx tempest until u get the timing down. Your probably doing Tempest too fast after u do hyper grav, slow down a bit and you'll get it. Also try and add an air dash (up forward) 1234 hyper grav xx tempest if u can. Posted by KungfuJoe on 10:19:2001 01:32 AM: quote: Originally posted by Hagure Metaru Mag Help Read Geek's thingy. It is VERY in-depth and tells you EVERYTHING you need to know about Magnus. EVERYTHING. really. You know a"xxx teaches yyy" thread has gotten big when you see 200 teammembers show up [/B] Could you direst me to that thread and thanks for the info Posted by Genghis on 10:19:2001 08:52 AM: I have lots of questions. Since you're all here you could answer all my doubts (please, please, pleeeaaaase)! I want to know how to get out of Storm's gb(sj. Lk, air dash. Lk. Mk, lightning strike, super) or (AAA, launcher, big combo). And how to get out of IM's GB into infinite? How to get out of mag's GBs, specially that one when mags does a cross up while GBing(liquid metal vs rom 1)? Finally, how to get out of cammy's gb(sj LP, cannon drill, KBA). I usually play Cable and Storm myself. [B] Block the first 3 hits then block the other direction for Storms. Against IM, it's 50/50, either just block and drop or push block... I usually call an assist as I fall to throw their timing off. Mag has lots of guard breaks.. only thing I can tell you is don't mash assist because if you guess wrong, he's going to hit both of you and you're going to get helper infinited. [B]Why sometimes I'm at sj state, blocking, and my guard is magically broken by Inf, HoD(specifically the last hit of HoD) ? [B] It does flying screen sometime. [B]Why sometimes Cable can block after a sj. AHVB and sometimes not? [B] I thought he could block afterwards too, but I guess not. I would have to play with it to give a more accurate answer. [B]About Genghis/ShadyK unfly mode, can it be guard broken or is it like sj state? [B] It can be guard broken. [B]What are the best options to Spiral when an opp is entering the screen(like GBs or throw combos)? It's true that you can circle of swords, tag cable in(GB), AHVBs? [B] The most reliable one is circle swords in their corner, metamorphasis and grab. Xerocrew has a more extended version of that which requires practice, but Xerocrew sucks anyways. If I'm mid screen, I'll just throw 2 knives or something, run up and throw. [B]Can I CAHVB between Sent's HP, HSF or HP, RP, or even RP, HSF? [B] You can AHVB off anything you listed cept RP, HSF... and in some cases AHVB won't even work off Rocket Punch if the rocket is too close. [B]Would you mind to do a list of the useful CAHVB points against top tiers? [B] Play the game and figure it out yourself. (questions from gamedata235) - The only one that I do that's a little trickier is the CAHVB in the middle of HSF. This one is really nice. I learnt it from a thread at srk when White brought it up and kdcmarvel explained it to us. Another one that White brought up on that thread was to CAHVB blocking an assist, so I could AHVb the assist whle my opp has to block the AHVBs. Is it really safe at the right spot or the opps main character will always be able to airdash or anything out of it(since the psimitar knocks them up) and attack you from behind? One more thing: Let's say I'm playing storm/cable/sent or cammy against sent/cammy/storm at any order. If I do CAHVB against HSF Sent can cancel the HSF into KBA(which will go through the AHVB). Are there time to me to cancel my aHVB into my own KBA after the screen freezes for his KBA? Who would win this DHC battle? And what if he cancles again to hail, and I cancel to hail myself? What about DHC KBA vs DHC Hail? If you could clarify who wins this DHc battles to me I would be very grateful. Thanks a lot again Genghis, SahdyK, Clock, Viscant, please help me with those above. These are the only doubts that I still have for MvC2, and I have all of them for months now, Please, please give me all the help you can about it. Thanks a whole lot! BTW: Against Strider/Doom, is Cable's CAHVb really a good option? I mean, what if strider just block, or does qcf+something after being knocked to the air? edit:typing [/QUOTE] Posted by Genghis on 10:19:2001 08:53 AM: quote: Originally posted by gief I have lots of questions. Since you're all here you could answer all my doubts (please, please, pleeeaaaase)! I want to know how to get out of Storm's gb(sj. Lk, air dash. Lk. Mk, lightning strike, super) or (AAA, launcher, big combo). And how to get out of IM's GB into infinite? How to get out of mag's GBs, specially that one when mags does a cross up while GBing(liquid metal vs rom 1)? Finally, how to get out of cammy's gb(sj LP, cannon drill, KBA). I usually play Cable and Storm myself. A few more: Why sometimes I'm at sj state, blocking, and my guard is magically broken by Inf, HoD(specifically the last hit of HoD) ? Why sometimes Cable can block after a sj. AHVB and sometimes not? About Genghis/ShadyK unfly mode, can it be guard broken or is it like sj state? What are the best options to Spiral when an opp is entering the screen(like GBs or throw combos)? It's true that you can circle of swords, tag cable in(GB), AHVBs? And about CAHVB points: Can I CAHVB between Sent's HP, HSF or HP, RP, or even RP, HSF? Would you mind to do a list of the useful CAHVB points against top tiers? Posted by Clockw0rk on 10:19:2001 11:58 AM: quote: Who should be the third person used in the Strider/Doom teams?? I want somebody with a decent anti-air and is also a good battery....Cyclops?? Obviously, 3rd character should always be someone who goes good with Doom (on point or assist) or Strider (on point). IMO, it's more effective having someone who compliments (or is complemented by) Doom instead of Strider. I don't use Cyclops myself, but he'd be good on the team, first or third. quote: Hey Clockw0rk, what's the fasted way to build meter during the Strider/Doom itself? Can you go from 0 on the meter to a full meter b4 you have to call Ouro again? Safest way to build meter quick is to pin your opponent down with cats/birds + assist. Get good at calling them quickly. Faster (but riskier) way to build meter would be to stick on them with chains, assists, and teleports. AFAIK, you cannot build back a full meter during Ouro, though you can get pretty close. I'd be winning alot more if you could. =] quote: I'm still wondering who should be the third person for the Strider/Doom...but, in my opinion, if you want invincible anti-air for trap breaking pick Ken..if you want something that goes high and is fast, pick CapCom..if you want good battery and goes high, pick BlackHeart (kinda slow though)..if you want something near invincible and can rush down on point pick Cammy..if you want something that provides ground control pick either Storm or Sentinel..but I'd pick Storm cuz she can also battery good..and if you want good battery and a decent anti-air pick Cyclops..and for speed, I guess Psylocke's assist..from all of those choices-which would win the most number of times????? And, correct me if I'm wrong but I think these characters would not work with this team: Cable (cuz Strider uses the meters up) and maybe Magneto (cuz he doesn't provide any really spectacular assist)..I'm not sure about Spiral I think Sentinel/Strider/Doom has the least weaknesses of any Strider Doom team (weak IMO against Cyclops) so long as you can play Sentinel/Doom (I mostly see Sent/BH or Sent/AAA). Both Sentinel and Strider have few bad matchups, and those bad matchups are countered with the 2 characters inversely. Doom Photons xx HSF into air combo is pretty much guaranteed a dead character. Also, you can change the order to deal with different teams more effectively (mainly Cable teams [match Strider with Cable]). And lastly, Sentinel with Strider 2nd is a safe DHC to Ouro. quote: Clockwork can u give me some Sentinel strategies or some ground and air combos. I use Sentinel/Doom. My main goal is to get my opponent into the corner and stomp away with hella rocks on the screen. Main ground combo I use is c short, st strong xx Rocket Punch xx HSF into another Rocket Punch xx HSF or launcher. For air combos, I just use regular magic series into Rocket Punch. quote: hey Clockw0rk how do u do that cool confusion combo w/ strider? ive seen u do it at shgl afew times but I wasnt paying close atention I dont realy like jocking people but Id like to learn this combo cause its prety tight also are u ever gona bring back omega red Ive only heard roomers but ive never seen it in action Cool confusion combo? I'm not really sure what you're talking about heh. Care to elaborate? I still use Omega Red, but I try to use Sentinel as much as possible to practice him. I don't really need to practice with Omega... quote: umm... hey clockwork i remember playing you at shgl awhile ago and i was wonderin why don't u stop by 8-ball or when't the next time you going to shgl? i wanna see if mah strider/doom got better from before if not then back to cvs2. Torrance is kinda outta the way from where I'm at, but I'll try to stop by if I'm in the area. I'm usually at SHGL on Friday nights, sometime Saturday nights as well. quote: Also, can anyone help me with a Sentinal/Doom trap? I don't think Sentinel/Doom has a real trap so to speak. What you can try doing is calculating your short drones so that they take over the block stun from rocks hitting, and then following up with a c fierce xx fly. Shrug. quote: anyway even tho ive been using morrigan + megaman + sentinel forever, id like some strats if u guys could. mainly sentinel serves as assist, not usually point. should i change my whole strategy? sentinel first? I think to maximize your team's effectiveness, you need to put Sentinel 2nd and land a super xx HSF into launch into air combo. quote: Can't cable wavedash(dodging the bomb) and AHVB? If there's no time to it, can't cable call aaa(cancelling the bomb) and AHVB? What cable CAN do? That stuff isn't fast enough. If Cable tries to wavedash xx AHVB (which I've never seen anyone do, not even Duc), he'll either eat rings before/during AHVB, or the AHVB will be blocked or miss. The bomb can't be negated until it starts dropping, so no AAA stays out and hits long enough to cancel it. Doom prolly stays out long enough, but the bomb will hit both Cable AND Doom in that case. What Cable CAN do is AHVB, then DHC to something bomb proof (Hailstorm). quote: But if cable does less than 4hps he will recover instantly. Wouldn't be dangerous to teleport them? Cable does not recover instantly. Besides, a teleporting Strider will drop down on Cable before the 4th shot even comes out. However, Cable can cancel the gun into a Scimitar. Risky if Strider anticipates and blocks though. quote: sup my clockwork peeps. need some help on how to use sentinals rush down mainly in the air, effectivly but cautiously. Peace Mix it up with stomping, flying, and c fierce. It's best to leave as little holes as possible in your attack strings (stomp, unfly, c fierce, fly, unfly, c fierce, fly, stomp, etc) to pin your opponent down and allow small windows of retaliation. quote: Hey c'mon I want to know. WHat are the best ways to beat a Cable when I'm using Sent. Let's say he's using Cable/Cammy and I'm with Sent/Psy what should I do??! My advice is to stay right on top of Cable's head when attacking. In this position, he can't do much to you and most AAA will miss so long as you got your flying down. quote: Just wondering how Strider/Doom beats a runaway Storm. Secondly does Mags jumping roundhouse beats Sentinels? that is all for now. When you activate Ouro and Storm starts running away, super double jump to the top of the screen and start throwing rings (make sure you throw one at maximum height) as you descend. Once you hit the floor, wait till the rings bring her down and teleport + Doom right on top of her. Try to keep her grounded/damage her as much as possible while she's on the ground. If you don't have any meter and she's running away, you can either sit on the ground and st fierce/rh with her or chase her with j fierce, j rh (mostly effective if they're throwing typhoons). quote: Clockwork, I think strider's bird is better than the bomb to call ouros, because with the bomb cable can just j. forward and do the special midair. against the bird the only thing i can imagine it's a groud vb, hvb, but that's slower and riskier, IMO. If Cable is able to jump forward and AHVB on ascension, dodging the bomb, Strider did bomb xx Ouro at the wrong range. If Cable doesn't do AHVB immediately after Ouro is activated, any AHVB he DOES do will be too slow (Strider will be able to block) and/or will be stuffed by rings, which Strider should be mashing on upon Ouro start up. quote: Your wrong. If cable j.forward and AHVBs(like bbh said) the bomb won't get him. I tried it lots of times today and the AHVB catches strider right in the middle of the ouros cancelling. If Strider doesn't Ouro, he'll die anyways because of the recovery animation from the bomb(can't be cancelled into teleport). About the bird, a grounded cable can only ahvb it by predicting, so I think it's a litle safer(he can't kill you on reaction) . I would go for the HP+Doom, Ouros always that's possible BTW. Get close with wavedashes or something. No, you're wrong. Cable can most definitely connect AHVB on reaction AFTER Ouro has started and the bird has been thrown. How do I know? Guess. Like I said earlier, Cable cannot jump out of range of the bomb and AHVB on ascension. The horizontal area that Cable covers between jump start-up and the height of an ascending jump so that AHVB will still connect is much too short to dodge a bomb sent out while Cable is at the appropriate range. Any AHVB not done immediately after Ouro start up will miss, be blocked, or stuffed by rings. Main point is Cable will get "bombed on" (ha) if Strider does bomb xx Ouro with Cable at the appropriate range, which is close to full screen/full screen. But yeah, safest way to start Ouro is always to get Cable to block something (Doom/any other assist). quote: To be honest, I'm lost on that. when I play as sent against cable/cc, they usually j back to the corner, so I'm obligated to fly back and forth to avoid cc(and be careful about ahvbs too). I think it's harder against cornered cables, cause whne he's out of the corner I can dodge cc just moving forward and be more often above him, so no space for ahvbs. You could help explaining why am I wrong, instaed of just saying that I am wrong, please. Sentinel WANTS Cable in the corner. Cable has a higher possibility taking damage while he's in the corner rather than while he's jumping around mid screen. AAA's are just as if not easier to dodge while Cable is in the corner. Flying against the wall will cause most AAA to miss (since they go forward). Also, flying against the wall can make the AAA go the wrong way, so you can fly forward, then back to dodge the assist completely. In my case, I use Sentinel/Doom so Cable/Commando does nothing when Cable is in the corner. With Cable in the corner, your high/low/air throw games are easier to execute and more rewarding. Again like I said, Cable cannot touch Sentinel if Sentinel is right above his head. This is true in the corner as well, cept now Cable can't jump back and call his assist to try and get away. quote: Hey guys got 3 questions My team is storm/cable/sent..... 1. whats the best order? 2. how should i play them 3. any teams i should worry about? IMO best order would be Storm/Sentinel/Cable. Storm air combo xx lightning super xx HSF into air combo pretty much guarantees a dead character. I see any team with Commando giving this team trouble. quote: i have a Q for cw.com staff...ever gonna update again? Sure, why not. Unfortunately, life keeps people busy, and we're no exception. Also, it's kinda hard to get motivation to keep on with this kind of thing. Anyway, stay tuned on that. Edited for your further pleasure. =9 - Clockw0rk Posted by GeekBoy on 10:19:2001 12:56 PM: quote: Originally posted by KungfuJoe Could you direst me to that thread and thanks for the info Magneto Posted by MarkyMark on 10:19:2001 02:09 PM: Clock, what's your view on Magneto/Strider/Doom? ...Because I like it a lot. I'm surprised I don't see more Magneto/Doom teams, actually. Magneto builds LOTS of meter for Strider/Doom. Ummm, just don't make the team fight Blackheart (and if you do, start Strider). I've been using the team for a couple of months with some success (at least against the people whom I've played). Magneto cross-ups with Doom chipping, always chipping. Sometimes I'll fight him to the death, or just DHC from Shockwave or Tempest into Orbs, and start trapping. If Doom comes out and Magneto's still around, you can make-shift Doom/Blackheart trap. Oh, Magneto can c.LK juggle off of Strider's doofy Varja assist, too. Dhalsim/Sentinel/Commando is the greatest team of all, though. Posted by powermachine on 10:20:2001 03:27 AM: Originally posted by Genghis I want to know how to get out of Storm's gb(sj. Lk, air dash. Lk. Mk, lightning strike, super) Block the first 3 hits then block the other direction for Storms. Genghis, the Gb he's talking about goes like this. Sj LK, air dash(guard becames broken) , then LK, MK, LA, LO. If he blocks, he's GBed. If he doesn't, the timing still comboes. If he pushblock, storm waits a little longer in the air dash and continues normally with the gb. I don't see how to beat it. BTW, can't cable come in doing j.HK to at leats trade hits maybe? Can I CAHVB between Sent's HP, HSF or HP, RP, or even RP, HSF? You can AHVB off anything you listed cept RP, HSF... and in some cases AHVB won't even work off Rocket Punch if the rocket is too close. It's possible to AHVB between Hp, RP and Hp, HSF, even blocked? I always thought that you were locked in block stun... can you confirm it to me? Would you mind to do a list of the useful CAHVB points against top tiers? Play the game and figure it out yourself. C'mon, Genghis An article for it would be very nice. (questions from gamedata235) - The only one that I do that's a little trickier is the CAHVB in the middle of HSF. This one is really nice. I learnt it from a thread at srk when White brought it up and kdcmarvel explained it to us. Another one that White brought up on that thread was to CAHVB blocking an assist, so I could AHVb the assist whle my opp has to block the AHVBs. Is it really safe at the right spot or the opps main character will always be able to airdash or anything out of it(since the psimitar knocks them up) and attack you from behind? One more thing: Let's say I'm playing storm/cable/sent or cammy against sent/cammy/storm at any order. If I do CAHVB against HSF Sent can cancel the HSF into KBA(which will go through the AHVB). Are there time to me to cancel my aHVB into my own KBA after the screen freezes for his KBA? Who would win this DHC battle? And what if he cancles again to hail, and I cancel to hail myself? What about DHC KBA vs DHC Hail? If you could clarify who wins this DHc battles to me I would be very grateful. Thanks a lot again BTW: Against Strider/Doom, is Cable's CAHVb really a good option? I mean, what if strider just block, or does qcf+something after being knocked to the air? Why don't you answered the ones above? Great thread, BTW Posted by powermachine on 10:20:2001 03:38 AM: Originally posted by Clockw0rk That stuff isn't fast enough. If Cable tries to wavedash xx AHVB (which I've never seen anyone do, not even Duc) What's the problem with it. Isn't hard, its just unusual , he'll either eat rings before/during AHVB, or the AHVB will be blocked or miss. The bomb can't be negated until it starts dropping, so no AAA stays out and hits long enough to cancel it. Doom prolly stays out long enough, but the bomb will hit both Cable AND Doom in that case. What Cable CAN do is AHVB, then DHC to something bomb proof (Hailstorm). Cable does not recover instantly. Besides, a teleporting Strider will drop down on Cable before the 4th shot even comes out. However, Cable can cancel the gun into a Scimitar. Risky if Strider anticipates and blocks though. Try to do a single ground HP with cable and jump back afterwards, see how fast cable recovers. I don't know why nobody talks about it, but only he 4th shot has a long lag. Th eother 3 can be stopped anytime cable wants, and you don't need to cancel it into anything. If Cable is able to jump forward and AHVB on ascension, dodging the bomb, Strider did bomb xx Ouro at the wrong range. If Cable doesn't do AHVB immediately after Ouro is activated, any AHVB he DOES do will be too slow (Strider will be able to block) and/or will be stuffed by rings, which Strider should be mashing on upon Ouro start up. I don't think you tried it, cause I tried today and it does worked at full screen. Are you really sure? No, you're wrong. Cable can most definitely connect AHVB on reaction AFTER Ouro has started and the bird has been thrown. How do I know? Guess. He was talking about the bomb vs j forward and asking you about the bird Like I said earlier, Cable cannot jump out of range of the bomb and AHVB on ascension. The horizontal area that Cable covers between jump start-up and the height of an ascending jump so that AHVB will still connect is much too short to dodge a bomb sent out while Cable is at the appropriate range. Any AHVB not done immediately after Ouro start up will miss, be blocked, or stuffed by rings. The thing is, the bomb has to come out and only the strider can cancel it into AHVB. I was jumping when strider raises his arm and it was working. I'm pretty sure it's possible Thanks for your answer, you guys are doing a great job here Posted by Amdabes on 10:20:2001 03:42 PM: I got a question for ShadyK Why do you do the sj, airdash df, hk grab after the launch, hk, airdash df, lk, mk when there are so many other more effective combos after that, and when you do that combo, you risk the throw getting teched. Or is there some unique stragety behind it. Posted by F£É§h~Ñ~BoÑè on 10:20:2001 06:16 PM: quote: Originally posted by Amdabes I got a question for ShadyK Why do you do the sj, airdash df, hk grab after the launch, hk, airdash df, lk, mk when there are so many other more effective combos after that, and when you do that combo, you risk the throw getting teched. Or is there some unique stragety behind it. I've always thought about that same thing he always throws after dashind down....why?....well not always ....but sometimes he throws.....tell us why shady Posted by REALPLAYER on 10:20:2001 08:18 PM: quote: Originally posted by Amdabes I got a question for ShadyK Why do you do the sj, airdash df, hk grab after the launch, hk, airdash df, lk, mk when there are so many other more effective combos after that, and when you do that combo, you risk the throw getting teched. Or is there some unique stragety behind it. Not Shady but I think I know why... 1. It's fancy and looks cool! 2. Sets up that overhead that he does afterwards with that floating short. 3. If they roll, sets up more rushdown. Basically, Shadyk does a lot of Magneto confusion tricks to catch the opponent blocking the wrong way. Posted by Raz0r on 10:21:2001 12:25 AM: I just have one question. How do you cancel the bomb into orbs? I haven't gotten it to work yet. I can only get it when the bomb is released. Posted by F£É§h~Ñ~BoÑè on 10:21:2001 12:39 AM: quote: Originally posted by REALPLAYER Not Shady but I think I know why... 1. It's fancy and looks cool! 2. Sets up that overhead that he does afterwards with that floating short. 3. If they roll, sets up more rushdown. Basically, Shadyk does a lot of Magneto confusion tricks to catch the opponent blocking the wrong way. yeah but you get get s shitload more damage with shockwave....or a launch...then crossup and if they block that then throw. Posted by KungfuJoe on 10:23:2001 02:45 AM: quote: Originally posted by GeekBoy Magneto thank for the info. Posted by fuckfaze on 10:23:2001 04:50 AM: question about IM infnite ok we all probaly heard IM can kill 3 guys by himself by gaurdbreak into infnite .... , well i;m still can;t figure out how cause i break into infnite up to 30 and photon cannon and he still alive . is there a way to do 100% damage .? Posted by JiNuDaVe on 10:23:2001 06:10 AM: sup clockwork dudes, i was wondering what team gives all you dudes the most trouble? is there a certain character that makes you really concentrate? and how would you go about beating a northwest team? like cable/doom/capcom thanks... Posted by Amdabes on 10:23:2001 08:36 PM: quote: Originally posted by REALPLAYER Not Shady but I think I know why... 1. It's fancy and looks cool! 2. Sets up that overhead that he does afterwards with that floating short. 3. If they roll, sets up more rushdown. Basically, Shadyk does a lot of Magneto confusion tricks to catch the opponent blocking the wrong way. 1. Yeah, that's the reason I do it sometimes too 2. I really dont understand what you mean by this 3. Yeah, that's a good idea. Posted by calishaolin on 10:23:2001 10:13 PM: whoops sory Clockw0rk I was in a hury when I asked but its a double jump combo that doesent conect but they still get hit caus u double jump to the other side. but I dont know if u meant to do that, my freind said mybe he fucked up on a double jumb combo one more question what team did u use before strider/doom? Posted by REALPLAYER on 10:24:2001 12:05 AM: quote: Originally posted by Amdabes 1. Yeah, that's the reason I do it sometimes too 2. I really dont understand what you mean by this 3. Yeah, that's a good idea. 2. After Shady does the hk throw, he lands, and then triangle jumps with short. The triangle jump is timed so that it looks like Mags is going to land again, possibly catching his opponent with a c.short. But he floats for a split second while in the air and does a sj.short overhead which connects to a c.short + Psy AA, c.short, blah, blah, blah. Posted by fP_tHuG on 10:24:2001 01:23 AM: question on this infinite i saw in this video, here is the url see the vids http://www2b.biglobe.ne.jp/~s-game/ in one of the vids "LM_vs_ROM2" the guys magneto did an infiniti after c.lk,c.hp. here is my guess of what he did: c.lk,c.hp,sj,lp,d+lk,mk,land,re-jump,lp,d+lk,mk, land,re-jump,lp,mp,d+lk,mk,land,rejump,d+lk,mk,lk,mk and stuff. i tried this combo but it doesn't work can some plz tell me how to do this infinite.thnx. Posted by 143AHVB on 10:24:2001 02:55 AM: i remeber shady k saying something about building 5 meters with OMR then counter with AHVB how do you do that? Posted by Roo_Matthew on 10:24:2001 04:14 PM: Roo_Matthew has ?????'s for SHADY K..................... Basically I wanna know, well attempt to know the best ways to crossup with Magneto......the best way to SnapbackXXinfinite launch assist with Magneto........and ummmmm........Where do babies come from? Also...If it's not too much too ask.......REPLY PLEASE. Thanx man. Posted by *Magneto* on 10:24:2001 05:28 PM: Hye clockw0rk, I played some whiteboy at SHGL on sunday. He used Spiral/Sentinel/Strider. The whole team is pure lockdown. Anyways he got like 10 wins with them. When he used strider, he would send out spiral's swords then Ragnarok. it go really annoying. You couldnt do anything in the match. How can I avoid the traps. I even tryed push blocking, but that didn't work. =| Posted by REALPLAYER on 10:24:2001 08:48 PM: quote: Originally posted by Roo_Matthew Roo_Matthew has ?????'s for SHADY K..................... Basically I wanna know, well attempt to know the best ways to crossup with Magneto......the best way to SnapbackXXinfinite launch assist with Magneto........and ummmmm........Where do babies come from? Also...If it's not too much too ask.......REPLY PLEASE. Thanx man. I think it's quite obvious that Shady is preoccupied with something else 'cause he hasn't posted on this thread thus far, so I'll take a wack at it. 1. IMO the best way to cross up with Mag is to call out your assist first, then triangle jump. For instance, if you have Mag/Cammy, Cammy will put the opponent in block stun while you cross them up. Obviously, the window is very small in this case being that Cammy only hits once. Therefore a multi-hitting helper like Tron, Cyc, Psy is better for the crossup. On the other hand, those helpers (Tron, Cyc, Psy) are generally less helpful (IMHO) for Magneto's game, being that he's not completely about triangle jumps. I find Cammy (and possibly Ken and CapCom) to be Magneto's best helpers. Another thing, a lot of players like to sj. rh XX airdash d/f XX sj.rh with Mag during his rushdown. IMO, it's better just to sj, ad d/f, roundhouse, because the resultant overhead is much faster. On the other hand, the 'sj.rh XX airdash d/f XX sj.rh' rushdown is handy when your opponent attempts to jump away OR when it's a one on one fight. I like to think of it as Magneto's trap. The kicks come fast and have a lot of priority. 2. There are several ways to snapback-->helper infinite. I'll break down three of them that I know of. a. One way to Snapback-->Helper infinite is when your opponent advances after they call out their helper. For instance, say ur fighting Mag/Psy and Mag comes in with c.short + Psy, c.short. After this, Mag players love to triangle jump. This is a good time to snap Mag out, and kill Psy. b. Another way is to have an assist that launches your opponent high when it hits, like Cammy, CapCom, Ken. When your opponent calls out his helper, hit his with yours. This will launch the helper high in the air. While the helper is reeling back, watch what ur opponent does. If he leaves himself open, snap him back. Afterwards, you can dash in and proceed with the infinite if you have enough time. This is probably the most difficult set-up to use. c. If your right next to your opponent, they will most likely turtle right before they call out their helper, specifically an AAA. If you triangle jump and somehow avoid their AAA, most opponents will get caught off guard because they were expecting the AAA to either hit or protect them. If you hit the opponent and his helper with your sj.rh, proceed with this combo..... c.short, c.fierce, sj.rh XX ad d/f XX short, short, land, SNAPBACK,. dash, kill assist. 3. Babies???? Hmmmmmmmmmm...........got me! Posted by REALPLAYER on 10:24:2001 08:53 PM: quote: Originally posted by *Magneto* Hye clockw0rk, I played some whiteboy at SHGL on sunday. He used Spiral/Sentinel/Strider. The whole team is pure lockdown. Anyways he got like 10 wins with them. When he used strider, he would send out spiral's swords then Ragnarok. it go really annoying. You couldnt do anything in the match. How can I avoid the traps. I even tryed push blocking, but that didn't work. =| That team is pure ground control and chip damage. I suggest using characters that can fight from the air. Posted by Lar-ry$ on 10:25:2001 07:22 AM: yo clock, long time no tips. but anyways..... i was thinkin' . your strider is the funnest to watch IMO, even when you get owned. so keep that in mind and update your site with some strider doom matches. if anything , people could pick up on real strider doom gameplay. om, bye. see ya when i see ya. -Larry. Posted by KungfuJoe on 10:26:2001 02:49 AM: quote: Originally posted by REALPLAYER That team is pure ground control and chip damage. I suggest using characters that can fight from the air. I always thought that sentinel was air based I guess I was wrong. Posted by ThE CRoW on 10:28:2001 10:37 AM: .. anyone got any good combos or infinites for cyke??? can viscant help? Posted by g_ngan on 10:28:2001 01:45 PM: Re: question about IM infnite quote: Originally posted by fuckfaze ok we all probaly heard IM can kill 3 guys by himself by gaurdbreak into infnite .... , well i;m still can;t figure out how cause i break into infnite up to 30 and photon cannon and he still alive . is there a way to do 100% damage .? why do u do up to 30? they get dizzy when it's 51 or 52(most of the time) do more hits~ Posted by JaHa on 10:29:2001 07:16 PM: how bout Jaha oh so imma nobody ok then i see how it is Posted by teammember003 on 11:08:2001 04:44 AM: Does the clockwork staff get tired of teh thread? Posted by ThE CRoW on 11:08:2001 05:07 AM: . dude i dont even think they check the damn thing anymore and if they do i'd appreciate advice from shadyk on how to play as fast as him, and also getting all those good setups that he makes in his matches, yeah thisll probably never be answered by him but its worth a shot All times are GMT. The time now is 10:43 PM. 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